Pitch
Specification03 / 14

S, f, σ and τ: the four fields that make a frequency replayable by anyone.

Every frequency is defined by four fields, all published in full at launch.

S, the state space
The exact shape and bounds of the state the system carries between ticks.
f, the step function
The deterministic map from one state to the next, published as code at a stated commit.
σ, the seed
The integer initialising s₀. The same seed and the same f always give the same run.
τ, the tick trigger
What causes a step: a new block, an explicit public call, a wall-clock interval anchored to a block hash, or logged user input.

Where it is stored

The full specification (system, sound settings, liner notes and listenability bounds) is stored content-addressed and keyed by its keccak-256 hash. That hash, specHash, is written to the escrow registry in the launch transaction, next to provenanceHash and listenabilityHash. None of the three has a setter: if the stored document changes by a single byte, it no longer matches the record.

Checkpoints

Each tick records a checkpoint hash H_t on-chain through tick(id, H_t). A checkpoint is not a claim about the sound; it is a claim about the state, and it either matches your own replay or it does not. The hashes form a chain, so reproducing one H_t verifies every tick before it. See Verification and Replay.

Determinism

Any entropy a frequency consumes must come from a stated, replayable source. The reference models draw it from a PRNG seeded by σ, whose state is part of S. Wall-clock randomness is not admissible.